Brian Chapman talks about the several updates to 3ds Max that have garnered the attention of professionals, and with the Boolean Modifier emerging as a top choice, it’s particularly for hard surface and machinery experts.
Brian Chapman dives into the insights of 3ds Max in our industry and how 3D is helping the e-commerce market as well, benefiting our customers and partners!
Brian Chapman focuses on the mountains of information online covering modeling, texturing, rendering, and lighting related to work with 3ds Max. He also talks about the many steps between those and what is published and produced for the media!
Brian Chapman talks about how AI is slowly taking over helping out 3ds Max users, “especially regarding concept and visualization work,” while proceeding to explain how in steps.
Brian Chapman brings us what he says is one of the most powerful ways to apply customization to 3ds Max. Brian talks about manipulating nearly every object inside the software, and goes into depth on every aspect of MaxScript.
Brain Chapman talks about an essential element of 3ds Max where you can help supplement video footage for presentations, visual effects, film, still images, and motion graphics. He then reviews how the process works with 3ds Max and Adobe AfterEffects.
Brian Chapman talks about Unreal Engine and its influential role it plays in building concepts, along with providing resources and methods he uses to produce results.
Anastasiya Hunt informs us about the tips and tricks to help manage your visualization and includes her own rare small business perspectives!
Brian Chapman introduces some of the most common trends related to visual art and some of the tools and scripts developers made to assist artists with generating content.
Brian Chapman lists 1–6 essential factors when collaborating with a team as a 3ds Max professional you are responsible for personally, also including the responsibilities everyone has as the team.
Brian Chapman goes through helpful tips for beginner users in creating better content using 3Ds Max while diving into details about Topology, UV mapping, and lighting.
Brian Chapman informs us all about 3ds Max and 3D art tools for marketing that are used to help sell ideas as well as products including in the field of architecture.
Todd Rogers teaches you everything you need to know about Civil View. He gives a brief overview/introduction and then leads into interesting insights on how he uses it while teaching you all as well.
Brian Chapman talks about how we can use Maxscript to create an interface to work with HDRI environments and the Arnold renderer built into 3Ds Max.
Brian Chapman explains how lighting is arguably the most critical element in 3D and that lighting guides the viewer’s eye and provides a tone that invokes emotions relative to the scene. He also mentions that lighting helps describe shapes, form, and depth.
Brian Chapman shares 12 tips and tricks that will have you showcasing your 3ds Max skills in no time.
Brian Chapman covers the benefits from continued growth in a creative sector, including technology growth that adopts 3D for rendering, visualization, and/or marketing.
Once again, Brian Chapman shows us how to use script buttons in 3ds Max. Brian gives us 4 scripts in this article.