AUGI members worldwide write articles, papers, tutorials all the time. Here we host that material on our site in a manner that allows readers to find what they are interested in. We have sections in a number of areas, some related to products and others management and organizational issues.

3ds Max Articles

  • Follow the Money - The Climate in Archviz

    by TomCipolla

    November 2nd, 2012

    Tom Cipolla asks four visualization industry insiders three key questions about trends, advancements, and challenges.
  • Heads Up - October 2012

    October 4th, 2012

    AUGI brings you all the latest news on service patches and updates from Autodesk within the last month.
  • Implementing 3ds Max for Design Visualization

    by Osama Al

    July 19th, 2012

    Tools, concepts, and tips & tricks for getting started with Autodesk 3ds Max.
  • Heads Up: Updates, Service Packs and Top Known Issues

    by David Harringto

    July 11th, 2012

    Update, service packs and top known issues from the product pages at
  • Archviz Rock Star: An Interview with Victor Erthal

    by Tom Cipoll

    March 7th, 2012

    Victor Erthal, who rose from student to in-demand professional in short order, offers his view of architectural visualization.
  • 3ds Max: The Learning Curve

    January 23rd, 2012

    Want to be a 3ds Max pro? Fortunately, there are plenty of options.
  • Careful Customization

    by Tom Cipoll

    December 20th, 2011

    This article focuses on the legitimate merits, as well as the potential pitfalls, of customizing Autodesk 3ds Max.
  • 3ds Max: Collaboration & Interoperability

    October 17th, 2011

    Seth Borne demonsrates how to integrate 3D model assets from common third-party modeling programs.
  • 3ds Max: Making the Virtual Real

    August 16th, 2011

    The key elements in successfully integrating and managing the relationship between Autodesk Revit, 3ds Max, and 3D Printing.
  • One Man Shop: Consulting vs Freelancing - Part One

    by TomCipolla

    January 3rd, 2011

    This article will explore some of the elements that comprise a successful oneperson visualization operation. There is no shortage of valuable technical information dedicated to streamlining work efficiency and improving 3D work generally. Here we will take a closer look at the business side of making a go of it on your own. Essential components include branding, networking, and marketing, establishing a presence in the 3D community, client interaction, negotiating, business practices, contracts, and artwork rights.

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