AUGI members worldwide write articles, papers, tutorials all the time. We are beginning something new now, actually hosting that material on our site in a manner that allows readers to find what they are interested in. We have sections in a number of areas, some related to products and others management and organizational issues.

3ds Max Articles

  • 3ds Max Versatility

    by area51visitor

    February 26th, 2015

    Brian Chapman explores how to use 3ds Max in unconventional ways.
  • Make Game Development Child’s Play

    by area51visitor

    November 10th, 2014

    Good news for gamers. Brian Chapman demonstrates fast game development with 3ds Max and the CryENGINE 3 Sandbox free game engine.
  • Detroit BOXX City

    September 12th, 2014

    John Vondrak and James Cronin discuss VRED, software applications that streamline the car manufacturing process.
  • Max Management Tips

    by area51visitor

    August 29th, 2014

    Brian Chapman offers up a variety of usage tips for 3ds Max 2015.
  • Powerful Para 3d

    by area51visitor

    July 18th, 2014

    Brian Chapman explores Para 3d, a plug-in for controlling arrays in 3ds Max.
  • Implementing Integrated Visualization Workflow

    by TomCipolla

    July 2nd, 2014

    Author Tom Cipolla helps you lay the groundwork for a visualization pipeline.
  • Performance, Productivity Increases

    by area51visitor

    May 27th, 2014

    Brian Chapman presents two 3ds Max 2015 features predicted to be a huge hit with users.
  • Design Visualization

    by HP Tech Insights,CASE Tech Insight

    May 9th, 2014

  • Drawing Back the Curtains

    April 22nd, 2014

    Author Joel Bradley sheds light on how to model a set of curtains using 3ds Max's Cloth Simulation tools.
  • Game Assets Workflow

    March 31st, 2014

    Author Israel Uriel demonstrates a workflow for creating game assets ready to use in the CryEngine SDK.

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