AUGI members worldwide write articles, papers, tutorials all the time. Here we host that material on our site in a manner that allows readers to find what they are interested in. We have sections in a number of areas, some related to products and others management and organizational issues.

3ds Max Articles

  • Implementing Integrated Visualization Workflow

    by TomCipolla

    July 2nd, 2014

    Author Tom Cipolla helps you lay the groundwork for a visualization pipeline.
  • Performance, Productivity Increases

    by area51visitor

    May 27th, 2014

    Brian Chapman presents two 3ds Max 2015 features predicted to be a huge hit with users.
  • Design Visualization

    by HP Tech Insights,CASE Tech Insight

    May 9th, 2014

  • Drawing Back the Curtains

    April 22nd, 2014

    Author Joel Bradley sheds light on how to model a set of curtains using 3ds Max's Cloth Simulation tools.
  • Game Assets Workflow

    March 31st, 2014

    Author Israel Uriel demonstrates a workflow for creating game assets ready to use in the CryEngine SDK.
  • The Creative Process

    February 12th, 2014

    Follow artist Ruben Dario Karama├▒ites Arango as he creates the work titled The Guna Yala Indian using 3ds Max software and other products.
  • Interview with the Artist

    by Brian Chapma

    January 27th, 2014

    Brian Chapman presents a Q & A with Jose Alves da Silva, who gives insight into life as a freelance 3D character artist.
  • Start Rigging in 3ds Max

    December 18th, 2013

    Digital-Tutors presents a tutorial on the rigging process in 3ds Max.
  • 3ds Max Essentials: Customizing the UI

    November 22nd, 2013

    Autodesk's Chris Murray provides some step-by-step for customizing the user interface in 3ds Max software.
  • Quality Content with Max Plug-ins

    by Brian Chapma

    October 9th, 2013

    Brian Chapman takes a close look at three 3ds Max plug-ins that help you produce high-quality content.

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