AUGI members worldwide write articles, papers, tutorials all the time. Here we host that material on our site in a manner that allows readers to find what they are interested in. We have sections in a number of areas, some related to products and others management and organizational issues.

3ds Max Articles

  • Manage Large Scenes in 3ds Max

    by Brian Chapman

    September 4th, 2015

    Brian Chapman demonstrates 3ds Max tools that help manage large, detailed scenes.
  • 50 Fast Tips & Tricks for 3ds Max

    by Brian Chapman

    May 22nd, 2015

    Brian Chapman presents quick timesavers for 3ds Max users.
  • Intro to 3ds Max

    by Brian Chapman

    April 20th, 2015

    Brian Chapman gets you started with 3ds Max software.
  • 3ds Max Versatility

    by Brian Chapman

    February 26th, 2015

    Brian Chapman explores how to use 3ds Max in unconventional ways.
  • Make Game Development Child’s Play

    by Brian Chapman

    November 10th, 2014

    Good news for gamers. Brian Chapman demonstrates fast game development with 3ds Max and the CryENGINE 3 Sandbox free game engine.
  • Detroit BOXX City

    by Marilyn Law

    September 12th, 2014

    John Vondrak and James Cronin discuss VRED, software applications that streamline the car manufacturing process.
  • Max Management Tips

    by Brian Chapman

    August 29th, 2014

    Brian Chapman offers up a variety of usage tips for 3ds Max 2015.
  • Powerful Para 3d

    by Brian Chapman

    July 18th, 2014

    Brian Chapman explores Para 3d, a plug-in for controlling arrays in 3ds Max.
  • Implementing Integrated Visualization Workflow

    by Tom Cipolla

    July 2nd, 2014

    Author Tom Cipolla helps you lay the groundwork for a visualization pipeline.
  • Performance, Productivity Increases

    by Brian Chapman

    May 27th, 2014

    Brian Chapman presents two 3ds Max 2015 features predicted to be a huge hit with users.

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